Skullz, caught in malicious time loops


I've spent already a hour trying to decide how to start this. But let's be honest, there are too many things about the peculiar Skullz that I'd love to highlight right off the bat. I was prepared to experience something really out of the ordinary, however, that doesn't necessarily mean that I was expecting it to be good. After all, this game appears to be the very first public release of a guy that makes people on the internet call himself Pizza. So, you never know; there's something weird about naming yourself after any food. Especially if it's a delicious one. It's almost like you're bound to either do something great, or completely suck whatever your area of interest is. Pizza fell in the first group, I think, and from here, I'll try to explain why you should totally play his game.

It's a lo-fi adventure game that is entirely played through a simple choices system. Usually, you always have at least two main actions that you can perform, which, selected, are going to give you multiple options such as looking specifically at something, or interacting as well. Right in the beginning, it's fairly hard to understand who are you playing as, but then, you take the role of a man who, somehow, ended up on a high cliff with no previous memories. There's a skull right in front of you, and since we're indeed in a fantasy scenario, it talks. You offer him a ride to the castle that can be seen in the distance, and along your way, many events are going to disrupt your peaceful journey.

The few animations are often connected to scenes where the main character is walking. They are, perhaps a little too slow for my likes. However, if it wasn't for them, I wouldn't have had the time to appreciate the soundtrack, nor the bleak environments. As the picture shows, at some point you'll end up in a forest that wasn't supposed to be in your way to the castle. There, going against the skull's advices, you decide to approach a glowing arcade cabin. Or at least, that's what I did. Because technically, the option to leave it behind was given.

Teleported in a whole new reality, you will face Betamaxx, an entity living in its own dream that can be accessed through the arcade machine. The skull you're carrying around knows him, it seems like he's even willing to help him, and there, you're going to be hearing for the first time names that somehow, you should've been familiar with. He's going to mess with you, but upon being released from his world, you realize that the castle you were supposed to reach, appears to be impenetrable.

I was prepared for a weird ending, at this point. Which means that I was pretty unaware that Skullz's core events take place nowhere but in the depths of that very fortress. It's a story of forgotten past lives and made up memories. You're a skull, whereas the man that carried you, was a depiction of your own legs, apparently. There's much more to see, though. The confrontation with the gatekeeper Yorik, the battle with Providence, this ending section is clever, and definitely unexpected by all means. But before I end up by spoiling more, you should play Skullz on Game Jolt.

Fight insects and uncover an ancient mystery in Hollow Knight


I was meant to tell you how excited I am about the upcoming Hollow Knight a lot of time ago. Its Kickstarter campaign ends today, and although I wanted to recommend this project as your go-to investment for the month, it's safe to say that Team Cherry didn't need any help with this. The game, in fact, has already reached it's minimum funding threshold, and is looking to close it out with a whopping surplus of $15,000 AUD.

Hollow Knight is a 2D action adventure game that's coming for Windows, Mac, and Linux. It's been already greenlit, which means that by the end of the second quarter of 2015, everybody should be able to pick it up on Steam for the price of $15,00. Smooth and responsive animations alongside a traditional artwork seem to be the main focus of this challenging adventure. However, after having taken a look at the trailer, I started to wish that the surreal look of the environment, only lit by those weak sources of light, wasn't simply the product of a good video maker at work. The feeling of venturing in the unknown has always been exciting, that's for sure. Though with Hollow Knight, I feel like the full-screen experience, perhaps in a dark room, is going to be quite a unique one.

The game takes place in an old kingdom buried underground known as Hallownest. And story-wise, there's not a lot more to say about it. You're going to play as an unnamed, tiny figure on his quest to uncover an ancient mystery. Evidently, doing so will require you to go deep through the levels of the surreal realm. But unlike what I initially thought, there's nothing such as a strict path to follow. Hollow Knight lets you roam freely between the many underground areas that are now ruled by enormous insects. To complete it, of course, you'll eventually have to defeat all the final bosses of the kingdom. Thought in regards of how, and when you want to do it, you're all by yourself.

The exploration rewards you with items that have an innate ability. Some of them will come in handy for specific fights, but what's going to matter the most, is having good reflexes and a strategic mind. The real-time combat mechanics that can be seen briefly in the trailer looked reminiscent of Shovel Knight, to me. And despite the fact that I really didn't go far there, I'm sure that if Limbo and Shovel Knight had a baby, it would probably be named Hollow Knight. For news, and previews, I suggest you to keep an eye on the official website.

Restoring Video Wednesdays: Creepy Gaming is recruiting Youtubers


Remember when, back in February, Creepy Gaming started to recruit Let's Players of weird and horror games? Well, this is a renewed call to arms!

Both of our Youtubers are gone, sadly, and although I loved working with them, the show must go on. Everything you need to know is already stated on the link I included in the first sentence. However, since this is not anymore just an idea, but it is in fact, a solid reality; Creepy Gaming needs videomakers that are capable of creating videos in the likes of our previous ones. The "Video Wednesday" format is staying the same, so if you still don't know what is this all about, have a look at some of our old weekly editions.

As a Youtuber, you're going to gain exposure from staying on Creepy Gaming's front page once a week. Whereas I, being the only one involved in maintaining the site in all its departments, will be able to deliver fresh content to the growing readership much more steadily.

For further questions and applications, drop me an email at thecreepygaming@gmail.com

MTCCVRMTCCE, a mall lost in the outer space


MTCCVRMTCCE made me question my mental sanity, yesterday night. It's been such a strange experience that when I woke up today, I thought I had dreamed about it. Of course, that wasn't the case. Someone that goes by the name of namedparticipat, had really the guts to make something this weird; and without hesitating, here are some words to praise what I perceive as bravery.

When you release a game like this one, you either face harsh criticism or you don't even find a single living entity capable of expressing any thought about your creation. Whereas today, I'm coming with the third option: reviewing it throughly (not really, I'm not capable of writing fully fledged reviews).

MTCCVRMTCCE is a surreal first-person exploration game. However, it's really complicated to understand what are you actually exploring. So, if I had to stay true to my feelings, I'd label this one as a nonsense wandering simulator. But don't get me wrong, I liked it a lot. As a matter of fact, I sent the game to a couple of friends asking for impressions, and when the results came in, I loved how everybody seemed to be seeing something different. Personally, I think that you're stuck in a mall, which is lost somewhere in the outer space.

The textures are completely against any rule of physics. The columns that should hold the roof are crooked, there are intermittent lights beyond every window, and most of the walls, are broken digital billboards that keep showing unsettling ads. The controls are quite slippery, and upon going through psychedelic holes in the walls, sometimes you'll get blasted towards another part of the building without any chance of stopping yourself from gliding for meters. One of these teleporters is much more special though, as it sends you right in the outer space making you respawn inside of the structure after having had the chance to contemplate the infinity.

The last element that I feel like you should be aware of, is the music. In MTCCVRMTCCE it seems like there are two different songs, the first starts off slow, and it actually gets distorted by moving away from the point that emanates it. It's unclear what makes it change, but after a while, the place will turn into a disco without any preemptive notice. All of this, contributes towards the creation of a unique feeling of insecurity all around. Which, ultimately, is what I liked the most. Play it online on Game Jolt.

Entertainment Software for Lonely Children, it hands out advices too!


Nothing flashy today. We've got the peculiar Entertainment Software for Lonely Children instead. I've always liked Folmer Kelly's jam games, they're clever, entertaining, and most importantly, his takes on whatever given theme, are extremely unconventional. That, sums up this Ludum Dare 31 entry just fine. The game, instead of appealing to the commonly shared definition of enjoyment, exploits emotions that may, or may not be inherent to the player. Though when it finds the right one, it instantly seems it's specifically talking of the interlocutor's life.

It's a minimalistic Pong-like experience, really. Which makes all the previous considerations I made, utterly surprising thinking about what's the game's concept. However, Entertainment Software for Lonely Children represent indeed a kid that's focused on playing a game designed for two all alone. Sadly enough, I did that quite a lot in my youth, and perhaps, that's why I felt like the game was talking about myself. In order to control both goalkeepers, you just need the up and down arrows, and the moves of the left side segment, are simply mirrored on the right part.

It's about scoring as many bounces as you can, in the end of the day. But the feature that really matters here, appears only when you don't manage to keep the ball going. When that occurs, the field transforms into a face showing different expressions together with an advice that the kid will most likely want to hear. It almost seems like it's himself from the future, which comes specifically to reassure his young counterpart about his concerns. The mind of a lonely kid can go pretty wild sometimes, I know that, and I found insanely weird how most the messages applied flawlessly to myself, too.

They will start to loop pretty soon, but for the time preceding that occurrence, I enjoyed it quite a lot. Give it a try online right on Newgrounds; or, if you prefer, there's a standalone version available on itch.io for Windows, Mac, and Linux.
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