Uncanny Valley's demo is totally living up to the hype

It was the beginning of May when I first had the chance to talk about Uncanny Valley. Since then, the game has gone through an unsuccessful IndieGoGo crowdfunding campaign, but at the same time, has been Greenlit. Last week, Cowardly Creations released a short free demo, and whereas the feedback has been already amazing, I decided to spend a few words on the topic regardless.

Without having to quote what I've already said months ago, I'll just remind you that this, is a survival horror adventure game in development. The platforms on which it'll be available haven't been announced yet, but since I've been able to try the demo, I suppose that we can at least assume that Uncanny Valley will come out on PC in the near future. The pixelated graphics didn't really make the game less scary, and instead, I found the dynamic light system to  be, "too good", given the overall simplistic look of the game.

The demo takes roughly 10 minutes to reach the end. And from what I've understood, it doesn't exactly show the actual first stages of the adventure. That way, the player gets to taste what the game will look like, while the story, which is the core of any adventure game, remains well preserved.

Playing as a security guard in his first night on a yet undisclosed workplace, you'll get to already experience several terrifying moments. The facility that you're patrolling holds a horrific secret, and through the retrieval of a few tapes scattered around the dark rooms, you'll uncover tales of dangerous experiments performed on people. Those people appear to be still wandering around, and they're pretty agry other than totally craving for your blood. At times, you'll fall unconscious ending up by playing a short fragment of a recurring nightmare, but whether this will be a feature in the full game or just a way to show different locations still remains unclear.

The demo, currently only for Windows can be downloaded on IndieDB. But if you want to know more about the development and stay always up to date, Cowardly Creation's website is where you should be headed.

Video Wednesday: Boxhead and the 5th night, at Freddy's

Five Nights at Freddy's series is almost done, and on the other side of the globe, Leon chose to play one of the Clone Jam games inspired by Tom van den Boogaart's.

It's Boxhead! A short sidescrolling shooter-adventure developed by Nik Sudan. You can find my impressions here, though watching the video above, explains pretty much all you need to know about it.

Oh my god, the fifth night is deadly. Wretic struggled quite a lot here, but in the end, he managed to stay alive till the end of his night shift. A mix of luck and great management of the power resource is the key to victory here. If you still don't know what Five Nights at Freddy's is, I suggest you to check what I've written about it!

Leon's channel, just like Wretic's, are helping Creepy Gaming to deliver daily content about weird indie games that you guys like so much. If you feel like it, why don't you subscribe to them? There are much more videos than the ones you can see here once a week.

Valax+Eon, wandering on a (semi) lifeless planet

There are some games that you want to finish as soon as possible, and some others, that you wish they could last forever. Valax+Eon, for instance, falls in the latter category. It's been developed for the Clone Jam round that was about Tom van den Boogaart, and just like his games, it's just too short. Moreover, if this sounds like something you might be interested in, make sure to check also Boxhead, which is another entry that I covered a couple of days ago.

This is a sidescrolling experience where all you can do, is to move forward in order to see what the game has in store for you. The sour atmosphere definitely promises great things right from the beginning, and although there won't be any action for the entirety of the walk, contemplating the few scenes, has been already worth my time. The controls consists in just the right and left arrow, which are needed to move back and forth what looks like an astronaut just landed on a uninhabited planet. The black and white aesthetics, somehow, gave me the idea that a disatrous volcanic eruption had taken place not so far from your arrival. I know, I totally made that up, but the flying particles that fill the screen, look totally like ashes falling from the sky.

There's an intimidating black moon that glows up in the sky, and a floating giant eye, that follows your movements closely. Upon dropping yourself from a cliff, however, you'll find out that maybe there's nothing to be afraid of, as you'll be brought back to life under unexplained circumstances. You're still alive, and by keep on walking further, you'll end up in front of a gigantic black structure that emits weird vibrations.

The ending cinematic kicks in after a while, and despite trying to understand what happens, I couldn't come up with a meaningful explanation. It's indeed a spectacular closure, and sometimes, it's better not to ask any question after all. You can play Valax+Eon online on Game Jolt.

Oneiric Gardens, between weird worlds

You may have heard of Lilith back when I talked a little bit about Crypt Worlds, though whether this dev sounds new to you, or not, you should totally be excited about the newly released Oneiric Gardens. In a certain way, I feel like games like this one, embody everything needed in order to make it here (I know right, such a honor). We like weird experiences, meaningless, but at the same time unsettling situations, and all of this, can be easily found here.

Oneiric Garden is essentially a first-person exploration game focused on wandering aimlessly through many different environments. Or at least, if there's any goal, I couldn't really undestand what was it. Stylistically, I guess that you can say that the very low res textures make the game look way more mysterious than how it should. Because aside the quite funny jumping sound that would've been more appropriate in an arcade platformer of the 90s, nothing suggests that there must something "wrong" with everything you're about to see.

The standard FPS controls, including the E key to open the doors, are all you need to enter in the temple that you're going to find right when you spawn. Inside, however, there will be three more little buildings that definitely don't look alike. In one, where the prevailing color is red, you'll get to talk with grey demons in a language that not even the subtitles helped me understanding. There's also a Blockbuster where you can watch a few VHS on the other side of a lake of blood. Though moving onto the next house, you will find yourself playing with animated blocks. Destroying their little compositions will make them cry, and even though I liked pushing them around, I suddenly realized that it wasn't supposed to be enjoyable.

The last one involved talking yet again in a language I didn't know with androids of all sorts. And just because all of this was simply not enough, by exiting the big temple from the other big aperture, you find the supposedly titular garden that holds also another entrance to a crypt. There won't be a lot to see inside, but as soon as you realize that there's the chance to leave that place from the altar that emits eye-shaped smoke, a whole new world will be unveiled. This time, which I believe that it's also where the game ends, you'll be teleported in a system of small isles that you can reach using the surfboard on the shore.

Swimming around, while conquering big monoliths and exploring empty houses, you'll eventually deplete all the content available. And although this may seem really crazy to say, it's been truthfully fun. You can download the game for Windows, Mac and Linux on Game Jolt.

Boxhead, an insane rampage

This is fantastic. I've never thought that I would've ended up by mentioning in the same article three of the most influencing personalities on which this site is being built upon. A tiny bit of fandom is unavoidable at this point. Boxhead has been developed by Nik Sudan. It's an entry of the Clone Jam invented by none other than James Earl Cox III, and as if it wasn't enough, the jam's round was all about Tom van den Boogart. I love seeing these well known Game Jolt developers interacting with each other, though when they do it using such unique methods, you know you can expect something extraordinary.

Then again, there were just 48 hours to make a game inspired by Tom's, and this one, is definitely as close as it gets. It's a short sidescrolling adventure which has been inserted in the dystopian Corrup Universe that Nik is slowly populating with his titles. At the moment, it's still pretty hard to spot any connection between all of his last games, but I sense like his most anticipated Junkyard will make a lot of things come together. Or, at least I hope that.

Boxhead takes place in slum at night. There isn't a lot of life in the street, and you, controlling an individual that hides his face under a box, are just walking around without a clear goal. The left mouse button can be used to interact with the few persons that you'll eventually find, while the arrow keys, are what enable the character's movement. Everything's dark, and despite the how all the light sources are handled (they look very bright), you won't be able to distinguish anything other than the outlines of buildings and people. Make sure to read how rude everyone is behaving, so that once you'll eventually find the gun, the hatred will take control of your actions.

I liked the shooting effect quite a lot, and the corpses that you will leave behind, look like they've been suffering enormously before the final breath. Let's not forget, however, that Tom van den Boogaart often likes to come up with endings that no one expects. So, don't think that your little trail of murders is how Boxhead ends. Click around, I'm sure that once you're going to find out, the shock will be definitely unbearable. The game can be downloaded, for Windowds, on Game Jolt.
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