Curtain, a lo-fi tragedy


I'm outrageously sensible to dramatic stories ending badly. And I knew since the very beginning that playing Curtain by Dreamfeel was going to be a struggle due to that. However, regardless of my concerns, the preview images were simply too appealing to avoid it, and although I almost cried, I consider myself rather satisfied of the unique experience I've just been through. For those interested in knowing more about the dev, I've also had the pleasure to talk about Fuaim a couple of months back. Which, now that I think of it, the fact that I loved that one so much may have also hugely contributed towards the decision of playing today's game.

The game is described as a "lo-fi narrative about destructive relationships", which I'd roughly translate to: a first person interactive visual novel. As a matter of fact, despite the fully explorable space provided, the game's core consists in the stream of consciousness of the protagonist that'll be displayed in the blue box at the bottom of the screen. The psychedelic colors chosen, as well as the purposely unpolished visuals will make the initial steps you take completely disorienting. Perceiving the movement is going to be difficult, at first, but as soon as your eyes are going to get used to the unusual view, you'll most likely be fine.

Curtain tells the story of a young punk band done through the interaction with all the objects that stand out in Kaci's apartment - the lead singer. You're also her lover, and in the first half of the game, you get to learn about all the sacrifices they've done to finally reach a point where the true success, doesn't seem so far away anymore. What could possibly go wrong? Well, everything apparently.

After about 10 minutes, you'll eventually end up in the bathroom. There, taking a shower has the ability of sending you in a somewhat near future. Where things, don't really look so good anymore. You can sure go back and pass the eternity stuck in a moment of temporary happiness, but unfortunately, that won't definitely help. And what counts the most, is that if you don't go through all the dramatic hardships, the game will keep on running forever. There is no happy ending here, sometimes, hoping for the best isn't enough. Curtain can be acquired for Windows, Mac, and Linux on itch.io, where, just if you want, you can also donate to the developer through the download system.

Video Wednesday: The Lineup & Remnants Of A Beautiful Day

We've skipped the last one, but today Video Wednesday comes back with your usual 2 footages of games that are freeware, and can be found here.



Leon went for the GB Jam pick. As a matter of fact, The Lineup, on top of being a pretty interesting little game, was only allowed to have 4 colors as if it was something that could've run on the old Game Boy. You can read my impressions here, however, watching the video above is much more fun in my opinion!



I found Remnants Of A Beautiful Day just a few days ago, and I loved it. As if it wasn't enough, Wretic chose to play it without me suggesting it, which made the whole let's play of it even cooler for me. Here, you see exactly the same reactions I've had when I tried it: a mixture of fear and astonishment.

If you're new, chances that you're not subscribed to our official Youtubers are high. They're great guys, but most importantly, their videos cover a huge variety of gaming genres other than the weekly Creepy Gaming feature. Leon's channel is here, while Wretic's is this one. Go, you know what to do.

At the Mountains of Madness, an adventure based upon the book


Developer Shilov, who was already mentioned here a few months ago thanks to his previous game, appears to be completely obsessed by Lovecraft. Turning The Rats in the Walls into a playable experience wasn't enough for him, and today, I'm here to finally talk a litte bit about his recently released At the Mountain of Madness. Evidently, maybe thanks to how well was received the other one, he jumped onto a harder challenge considering that summarizing an entire book isn't definitely an easy task. And yet, the result was still the same: he made once again a tense adventure that I highly recommend to all of you.

Like you would expect, it's a 2D sidescrolling adventure game. The horror story is brought to us by none other than H.P. Lovecraft, but the delightful pixel art, is all made by the Russian dev. It took me just a glance of the first screenshot provided to understand that I've had already seen something by him. It's funny, because despite the simplicity, the dull colors, as well as the surprisingly detailed backgrounds, create a fantastic visual outcome definitely hard to forget.

I sense that the slow pace may definitely become a downside if you've actually read the book. But for those who have never heard of it, the events narrated while playing, but also through static images often connected to the changes of scene, are on point. Not too boring, but neither too shallow. To be an adventure game though, I've been impressed by the fact that the few puzzles that you'll actually find are firstly, extremely easy, and secondly, are all situated in the second half of the game. In other words, until at least the 10-15 minutes mark, you're going to be dealing with an "interactive story".

It took me a little less than half a hour to complete it. And although I understand that compressing the entire story this much, might make it look pretty stupid, the twists are anyway breathtaking. Oh, of course I won't tell you anything about what happens, but in case you really want to know before heading into it, there's Wikipedia for that. Download, for Windows, on Game Jolt!

It's all about the berries: Mouse Corp.


As soon as I stumbled upon this game, I was sure of having seen it already somewhere else. Then, I realized that it was thecatamites himself tweeting about it a few days earlier than its actual release -- which was yesterday, roughly. Mouse Corp, although it looked much more like an interesting experiment at first, turned out to be his next, somewhat big project. And just like you would expect, the game couldn't be more fun all things considered.

Mouse Corp. is a third person exploration-adventure game where you get to play as 3 mice on their daily quest to harvest as many wonderberries as possible. Although it isn't set in an open-world type of map, the unlikely shiny land in which the whole game takes place is definitely enough vast to make you lose your way back home. In fact, if you lose the line of sight with the purple castle where the wonderberry-fueled mice population lives, you won't probably find it anytime soon. The controls, perhaps, are what made me struggle the most. As I honestly found the WASD keys fairly inappropriate to manage a 3-directional movement without being assisted by the mouse.

That, however, is literally the only thing that I would've loved to see different. Because as far as the joyful adventure is concerned, I simply can't say anything other than praising every aspect of it. The bushes hold 15 berries, and with a peculiar icon-oriented system, you'll have to first shoot them, and then harvest their stunned body until depletion. The demand becomes higher day by day, and running into one of those yellow creatures known as chomp-chomps will make you lose all of your loot.

If you stay outside beyond I believe 7 pm (time is shown in the upper right corner), what was first the most cheerful environment becomes hell on earth. NEW VADERS' soundtrack composed by intimidating piano chords makes your journey almost scary. Reassuring berry counters on top of every bush turn into red eyes in the darkness, and the chomp-chomps, become way more hostile.

I ventured into a weird cave, partied hard whenever I brought home the right number of berries, and I've been even eaten alive by a blue dragon making it out alive regardless. These, are just a few of the things that you can experience in Mouse Corp. So, if you're running a Windows, Mac, or Linux system it can be obtained on itch.io with the pay what you want model.

Seems like you need to reach 900


This is going to be an outrageously short article. The chosen game, doesn't offer much in all honesty, I'm very well aware of that. But due to the insanely surreal abstraction, I found myself glued to it for much longer than anyone would imagine. 900 has been made by Barnaque for the Indie Quilt game jam, and exactly because of the rules set by the competition, it may result to be annoyingly repetitive for some.

Like I anticipated, 900 is some sort of abstract arcade challenge that on top of being difficult by itself, is also quite hard to figure out at first. The loud tune that is going to be constantly played gets to your nerves. While the multitude of highly contrasting colors that will build the various visual elements are just, too disturbing to let you focus on the unexplained goal that you have to figure out.

However, once I finally found that the mouse was the only peripheral needed to play, the whole game made much more sense. There's a growing circle in the middle of the screen that is going to be attacked by a horde of multi-colored particles that will constantly rush towards it. From what I could understand, you're basically playing as the circle, and by clicking the left button, you activate a powerful laser that can last up to a second before having to click once again. You can drag it to instatly destroy as many enemies as you can, but personally it seems that killing 900 of them is close to be an impossible mission.

As a matter of fact, if you get hit by any of those particles the screen will be flashed by a giant red number. That, seems to be your score, and if you don't reach 900, you've lost. The game is available for Windows on Game Jolt, but as I said, it can be potentially disappointing if you're looking for something to spend a lot of time with.
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