Video Wednesday: Road to Ruin & O Trivial Lobotomy

Fantastic! This Wednesday our two Youtubers picked the games that stood out the most, to me, throughout the past two weeks, I believe. Get something to drink and sit down, because today's Video Wednesday is a quality one for sure.



Leon went straight for Road to Ruin. A slow paced explorative first person game that, as you will probably see by yourself, can't be just left in the middle of the mild action that it proposes. It requires just some patience in the end of the day.



And here's one of my latest finds. These are the games that make me proud of the work I do here at Creepy Gaming. As a matter of fact, when I discovered that Wretic picked O Trivial Lobotomy I was so excited to see his reactions that I almost forgot to even publish this Video Wednesday episode. But hey, I did it.

Leon's channel as well as Wretic's are affiliated with us for quite some time now. And while I'm sure that you're loving what they do, I think that you should consider to follow them even outside of these cyber walls of creepy, and obscure indie games. They're both hard workers and great guys, a subscription is the least you could do for them!

The Wait, you're lost in the desert


Until a few hours ago, I couldn't really imagine how inspiring could this game be. Sure, I had already seen a few screenshots that made me want to try it, but I also learned to keep my expectations low when it comes to try out games that are clearly experimentations. The Wait by Pierre Chevalier, however, didn't really need that treatment, as it took me less than a few seconds to determine whether it was something I could, or couldn't like. Oh, and I liked it in case you didn't understand it already!

I've always been attracted by low res artwork, even better if it comes together with the "weird feel" that I seem so good at spotting upfront. The Wait behaves like a visual novel, but unlike what you should expect, it involves very little narrative. Instead, it wants to communicate with the player through a few images that you can skip through with your left mouse click.

All of the pictures show desert scenarios modified by the developer himself in order to appear unpolished, and definitely psychedelic. If you'll ever decide to play it more than once, you will also realize that they're going to be displayed in a randomized order. Which, taking into account the pretty grim atmosphere created by the music, makes this short experience definitely worth to be tried several times. Even because, although you might get the feeling that the game ends the same way over and over again, something will actually change.

The short verses takes from Haiku by Jorge Luis Borges perhaps aren't always the same. Is there a specific path that makes them change? Or just a strange, senseless way of creating a mysterious videogame left to the player's interpretation. Maybe the latter, I'm almost sure of that, but even if it wasnt I suggest you to try it out online.

A compilation: Harmony Summer Hard Pack Tape 11 in 1


For those who don't already know the magical place that goes by the name of makega.me, I'll try to summarize shortly why it is such a great place to keep an eye on, always. It's a growing forum where game developers can share their projects. But what I love the most about it are the pageants; a one month long jam with a theme chosen every first day of the month, I believe. This July, the games had to be about a song that meant something to the developer. And while there are plenty of entries still in the optimization phase, a few of them have been already released.

Harmony Summer Hard Pack Tape 11 in 1 developed by thecatamites, however, is much more like a collection of weird experiences. There are 11 of them, and they can all be played online directly on your browser. They're all based on songs that you may or may not recognize, though all that matters, is that I finally get the chance to praise this developer's work after a long time. Most of the games can be played with your arrow keys, and the peculiar graphics crafted through a simplistic collage style represents basically the author's sign.

I could spend a few words on every single game, but given the very limited individual content, I sense that it would simply ruin the fun of discovering what to do by yourself. Regardless of that, though, I will mention my top 3 ones. Bears Bears Bears has a cheerful song in the background, and the rotating platforms are a challenging way to keep you interested in jumping between them. Then there's Tarantella Sicilienne that surprised me due to its length. Here you're going to go through the every day life of a peasant, having to deal with the cold seasons and even the obvious harvesting during the Summer. Definitely unexpected, other than being featured with a very complex plot. And at last, I have to mention Valse Sentimentale just because of how psychedelic it turned out to be.

The other 8 ones aren't bad at all, and if was possible, I would've made a single article for each one of them. But I can't, and you'll have to try them out through the compilation's page on thecatamites' official website.

Perturbia, an unforgiving horror game in development


Perturbia, by the small Argentinian Imaginary Game Studio is an appealing project that I just found. You know me, when I think that something is worthwhile, I can't really hold myself. And as a matter of fact, someone might say that I could've at least waited until there was a playable build of it. True, however, I disagree. This game has been submitted on Greenlight, and it needs your votes now!

It's a first person psychological horror that seem to have already a completely functional base on which the rest of the content will be developed. For instance, if you're looking for something to judge upfront without reading any further, there's the one week old trailer which should shed some light on how Perturbia is going to be playing. It takes its main inspiration from classics such as Alone in the Dark and Silent Hill, and exactly because of that, the developers want to emphasize how difficult will be to achieve any progress. Whether it is because of the mind-bending puzzles, or simply due to the incredibly vicious entities that you'll have to run away from it's yet to be said. Though I think it's safe to say that it's going to be a real challenge regardless.

Like in the worst possible situations, everything starts from an innocent choice. The game, in fact, is set in an abandoned building that you, playing as a young photographer, wanted to explore in order to get a couple of shoots of such a fascinating scenario. Unfortunately, an unknown horror is lurking deep inside the dark rooms of the facility, and you'll soon find yourself in need of escaping from what it certainly sounds like a deadly trap. The game will be also made available for the Oculus Rift users. A feature that the more we get closer to the official public release, the more it looks like needed in these kind of games.

Perturbia is being developed for Windows and Mac, and like I said in the beginning of this brief mention, is in need of some help on Steam Greenlight.

Minimalistic horror: Into The Gloom


How long has it been since the last time I covered a real horror game? It feels like ages ago, and it probably is. But now that I've stumbled upon Into The Gloom by Emmanuel Ramos released on Desura not too long ago, I realized that I was truthfully missing these kind of tense experiences. The more I digged into it, the more I was frightened, but later on, I was also surprised about the cleverness of the puzzles that made me really struggle.

You should've already understood. Into The Gloom is a first person puzzle horror game that has quite an unusual amount of content to experience. All I know, considering that I've yet to finish it, is that it takes indeed well over a hour to be completed. Which is also why I honestly feel that the $2.99 asked for it is a reasonable sum. The graphics are pretty minimalistic, as everything is reproduced with the less possible details. The black-white-red coloring helps also with that, though exactly because of that, I wasn't prepared to feel such a high level of threat that the atmosphere undeniably provides.

At first, the facility where the whole adventure will take place appears to be much more like a public place, a school perhaps. But as soon as you'll descend through the underground floors, you'll get to see astoundingly good scenarios that I wouldn't expect them to be below a school. Right off the bat, you're going to be greeted by a hanged man together with a phrase written with blood referring to him as a murderer. Here, the game won't make a lot of sense, even because there isn't any sort of preface. And possibly, aside knowing that you need to escape from the maze-like building and avoid at all costs the terrifying shadowy entity, the story will remain pretty confusing.

At some point, maybe after having cleared the first brilliant puzzle, I felt like the game lacked of basic directions. However, the autosave feature, and a little bit of patience, resulted to be more than enough to fight back the annoyance caused by latent dispersivity that unfortunately sneaked in the level design stage. Don't get me wrong, it's completely worth your time and money. Moreover, being available for Windows, Mac, and Linux on Desura, makes it accessible for pretty much everyone who reads Creepy Gaming, am I right?
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