Froggy, the highway apocalypse

Exams slowly approaching, games to try and share around, my life is split between studying and playing games. The time left to write, evidently, is reduced at its minimum in the whole Creepy Gaming's history, and as a result, I'm bringing you today Froggy. A game developed by AlienMelon that, although you might have never heard of it, has been already out for quite a while.

Froggy is a lo-fi action game inspired by the popular Frogger. Everything about it suggests that its roots belong to the arcade cabinets era. The few basic colors, for instance. But even the fact that the first thing you need to do, is to input four characters that will be used as your nickname, made me extremely nostalgic. A fairly distorted voice which is supposed to guide you through that moment, will then comment on the satirical intro cinematic. In Froggy, the world is falling apart, and in the apocalypse caused by overpopulation and machinery a giant highway has been built. Cars speed relentlessly, and deadly accidents, happen every single moment.

In all of this, you're just a hungry frog looking for bugs to eat. You have 5 lives and the goal, is to obviously eat as many butterflies as you can while avoiding cars. At first, it might not look so difficult. The cars move only when you're moving too, so that it's at least possible to choose your direction according to the incoming threats. However, once you reach a certain score, you gain access to the next level. Which, on top of having more cars overall, will also be more dangerous due to them being slightly faster.

At one point, avoiding being roadkilled will be impossible in certain situations. The exclamation that you can hear upon death is heartbreaking, but at the same time so weird that I wasn't sure whether feeling sad or just extremely upset. Despite your actual performance, however, Froggy awards you with a certificate in the end. Thus, considering that I always feel like I could've done better (in any experience that involves a score system), I closed the game with an unusual sense of accomplishment. The game can be played, or downloaded on its official website.

Video Wednesday: The Sound of the Universe

This is starting to sound quite funny. A Video Wednesday being delivered in time.

But let's focus on what Leon has in store for us. I wrote something about PoshRaven's The Sound of the Universe over here, and, just like I was expecting, even our "let's player" struggled a lot to reach the first checkpoint.

Consider subscribing to Leon, he's been helping us consistently and all he needs, is just the community he deserves willing to watch his fun and insightful videos.

Psyche E, an unusual adventure in the land of nothingness

It's astounding. I've been running Creepy Gaming for longer than I can remember and there are still games out there that can catch me completely off guard. The process of creating something incredibly weird that feels anyway meaningful in its own right is fascinatig, to me. And Ryan Melmoth's plus Juniper Jollipepper's Psyche E, is the perfect example of what can a particularly sharp mind produce in that regard.

It's an easy point and click adventure seen through a first-person perspective. There are some explicit images and themes, but nothing that makes the game offensive in any way I can think of. To say it in the less embarassing manner, Psyche E tells the story of a man who has lost somehow his genital organ. In order to retrieve it, he ventures in the land of nothingness accompained by none other than his own ego. It makes hardly any sense if read. Though I'm afraid, that things won't even change when you'll decide to give it a try.

You're greeted by the 4-armed "nothingness angel", and after having spent your first moments reading what he has to say, by clicking on the arrows on both sides of the screen you will be able to jump between scenes. The first area doesn't have a lot going on, as it teaches silently how are you supposed to deal with entities that you're going to be finding, as well as grabbing items. Nothing too hard, that's for sure. However, when you'll make the portal leading further into the strange land appear, you'll have to face unsettling entities all demanding for specific items. It's a give and receive business, basically. You read the story, deliver the item that you're carrying in your unlikely bag, and gain another crucial piece of the bigger puzzle.

The more you proceed, the stranger the world will become. Animated feet, chopped heads that still talk, there's everything you can possibly imagine, and what's even more irritating, is that no one seems to care about your difficult situation. Eventually, you will end up in the presence of a broken mirror, which, on top of asking to be repaired, is also going to put an end to your adventure. Can't say more than that. Psyche E is available for Windows and can be downloaded for free on Game Jolt.

Meteor Stroll, a walk in the spooky forest

In the vibrant indie development scene, there isn't anything like Halloween and the few days before it. It's by far the event that inspires more games throughout the whole year, and we at Creepy Gaming, can't do anything other than loving it, am I right? As a matter of fact, Meteor Stroll by mutantleg has been made for the 13 days of Halloween held on Glorious Trainwrecks. A friendly game jam where everyone can make a game based on the broad theme "sounds in the dark".

Meteor Stroll is a first-person exploration game that combines a 3D environment, with 2D static objects that will be always displayed facing the player. A standard lo-fi composition, if you want me to generalize. The theme, has been embodied perfectly. As not only there are a lot of different sounds played essentially in the complete darkness, but they're also weird enough to make you notice them above everything else. They seem ruined, dull, but at the same time definitely in line with the atmosphere  of the game overall.

You ended up near a forest, looking for a meteor that supposedly crashed inside of it. It's really hard to recognize things once you venture inside, as pretty much everything is only delimited by a dark blue outline. It's a natural maze, the trees are so close to each other that they form black walls impossible to cross. The only viable path, is full of giant spider webs, threatening pumpkins and tall grass that doesn't let you see what's standing right behind it. But there's nothing to be afraid of, or at least, nothing that I found was scary enough. 

The developer mentioned the existence of a twisted ending. Though after having spent several minutes walking in a semi-blind condition, I gave up with my research. I sure found interesting locations, which they made my stay worthwhile regardless. However, if you have some spare time at your disposal, I advise you to stick with it until you find the meteor. The game can be played online here.

Feed the beast in Swamphole

A developer that manages to surprise me consistently throughout a series of releases, has actually something really special going on for him. Arthouse Games (which I knew as Cullen Page), is bringing my mind back to the times when I was discovering geniuses such as Tom van den Boogaart or Jake Clover. I've been enjoying all of his recent games, and Swamphole, is definitely one of a kind.

It's a short sidescrolling adventure game, and I suspect it to be set in a swamp, funnily enough. The visuals are simplistic, pixelated, and acually made of a few greeny shades to strengthen the idea of being in disturbingly damp environment. As stupid as it sounds, it took me a while to realize that there was something other than the first scene. You can move the stickman with the arrow keys. But since the screen is essentially borderless, I walked in two different directions going off the screen before realizing that heading to the right was going to bring me in a new scenario.

I liked how in the bottom, the game actually describes with a short sentence what's going on. I don't know why, but it definitely made the experience a lot more weird than it should've been. After a while though, you'll be noticing a fading orange tail accompained by a loud ringing sound effect. It could've been an insanely ravenous monster, but in the end, it turned out to be a giant mouse all worried about feeding his mom. To interact with it, you just need to press your spacebar. Which is going to work the same way once you will find a big hole in the ground. Clearly, there's someone in it, you can tell by the red eyes that stand out in the darkness. And then, by hitting once again the space while standing on it, it will yell  asking to be fed.

It took me a few moments to realize what came next, but by reaching the ending scene on my own, I felt insanely good. It involves some backtracking, but that's the only thing I'm going to spoil. Swamphole can be downloaded on Game Jolt for free; sadly, works only on Windows.
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